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20xx: The year of VR?': Why publishers should still pay attention to  360-degree video | Media news
20xx: The year of VR?': Why publishers should still pay attention to 360-degree video | Media news

What does the games industry really think about virtual reality? | Games |  The Guardian
What does the games industry really think about virtual reality? | Games | The Guardian

MelodyVR keen for more publishing deals after Warner/Chappell
MelodyVR keen for more publishing deals after Warner/Chappell

Now is a good time for publishers to invest in virtual reality | Media news
Now is a good time for publishers to invest in virtual reality | Media news

Virtual Reality For Writers, Publishing And Gaming With Rob Morgan | The  Creative Penn
Virtual Reality For Writers, Publishing And Gaming With Rob Morgan | The Creative Penn

Magazine Publishers Begin to Embrace Virtual Reality – Folio:
Magazine Publishers Begin to Embrace Virtual Reality – Folio:

Fast Travel Games aims to fill "great need for VR publishers" |  GamesIndustry.biz
Fast Travel Games aims to fill "great need for VR publishers" | GamesIndustry.biz

Remember virtual reality? Its buzz has faded at CES 2019 | Mint
Remember virtual reality? Its buzz has faded at CES 2019 | Mint

Are big publishers interested in virtual reality? "Probably," says Oculus  CEO | VG247
Are big publishers interested in virtual reality? "Probably," says Oculus CEO | VG247

Why VR might be a bust for publishers | What's New in Publishing | Digital  Publishing News
Why VR might be a bust for publishers | What's New in Publishing | Digital Publishing News

Publishers Bullish On VR And 360-Degree Videos At NewFronts - IPG Media Lab
Publishers Bullish On VR And 360-Degree Videos At NewFronts - IPG Media Lab

Digiday+ Research: Beyond the hype, how publishers are actually using AR  and VR - Digiday
Digiday+ Research: Beyond the hype, how publishers are actually using AR and VR - Digiday

Virtual Reality and Book Publishing's Future | Bookmobile
Virtual Reality and Book Publishing's Future | Bookmobile

Reading the future' — Virtual Reality in Scholarly Publishing | by Nicole  Mekinulov | Medium
Reading the future' — Virtual Reality in Scholarly Publishing | by Nicole Mekinulov | Medium

UNREAL ENGINE 4 VIRTUAL REALITY PROJECTS - KEVIN MACK; ROBERT RUUD -  9781789132878
UNREAL ENGINE 4 VIRTUAL REALITY PROJECTS - KEVIN MACK; ROBERT RUUD - 9781789132878

Fast Travel Games será también editora de juegos de realidad virtual
Fast Travel Games será también editora de juegos de realidad virtual

HTC Says Triple-A Publishers Risk not Investing in VR - WholesGame
HTC Says Triple-A Publishers Risk not Investing in VR - WholesGame

What is the long term potential for publishers with AR and VR technologies  and in the Metaverse? - Twipe
What is the long term potential for publishers with AR and VR technologies and in the Metaverse? - Twipe

Metaverse for publishers: What's the long-term potential with AR and VR? |  What's New in Publishing | Digital Publishing News
Metaverse for publishers: What's the long-term potential with AR and VR? | What's New in Publishing | Digital Publishing News

Making VR Scalable: Publishing, Distribution, and Analytics
Making VR Scalable: Publishing, Distribution, and Analytics

Paul Bettner, co-founder of Playful Corp which created the new "Lucky's  Tale" game for Oculus Rift, tries on the Oculus VR Inc. Rift Development  Kit 2 (DK2) headset to play "Lucky's Tale"
Paul Bettner, co-founder of Playful Corp which created the new "Lucky's Tale" game for Oculus Rift, tries on the Oculus VR Inc. Rift Development Kit 2 (DK2) headset to play "Lucky's Tale"

Building and publishing a VR Unity game for Oculus with Codemagic! |  Codemagic Blog
Building and publishing a VR Unity game for Oculus with Codemagic! | Codemagic Blog

Una firma gallega abre la primera tienda de realidad virtual para  videojuegos del mundo - La Opinión de A Coruña
Una firma gallega abre la primera tienda de realidad virtual para videojuegos del mundo - La Opinión de A Coruña

CES for Publishers: Virtual Reality and Edtech Innovations
CES for Publishers: Virtual Reality and Edtech Innovations

Spotlight on New Technologies: Virtual Reality – PageSuite
Spotlight on New Technologies: Virtual Reality – PageSuite