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Notify Observer Missing on Decorators created in Blueprints - Blueprint - Epic Developer Community Forums
GitHub - Nauja/ue4-richtextblocktooltip-sample: Sample of writing a custom URichTextBlockDecorator for displaying a tooltip
![Ramanand Purizaga on Twitter: "UE Package Error: ObservedKeyNames.Num()>0 again #ue4 #cookfailed #gamedev The way I fixed it last time wouldn't work but I found this gem: https://t.co/ZSfTYuP6ri TL;DR just find the problematic Ramanand Purizaga on Twitter: "UE Package Error: ObservedKeyNames.Num()>0 again #ue4 #cookfailed #gamedev The way I fixed it last time wouldn't work but I found this gem: https://t.co/ZSfTYuP6ri TL;DR just find the problematic](https://pbs.twimg.com/media/EogP482W4AI7K3B.jpg:large)
Ramanand Purizaga on Twitter: "UE Package Error: ObservedKeyNames.Num()>0 again #ue4 #cookfailed #gamedev The way I fixed it last time wouldn't work but I found this gem: https://t.co/ZSfTYuP6ri TL;DR just find the problematic
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Unreal Engine on Twitter: "Create customizable text styling and inline images using the newly-added Rich Text Block Widget for UMG! Learn more here - https://t.co/Ew4bfYpb5m #UE4 https://t.co/lqjEYAXe1N" / Twitter
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