![I'm not a character artist (I'm from archviz) but I always loved character design. I've fully build this Hulk for production, with Facial Animation, Rig and Muscle simulations. 3DS Max, Zbrush, Mari, I'm not a character artist (I'm from archviz) but I always loved character design. I've fully build this Hulk for production, with Facial Animation, Rig and Muscle simulations. 3DS Max, Zbrush, Mari,](https://i.redd.it/fauvqbrcu1ca1.jpg)
I'm not a character artist (I'm from archviz) but I always loved character design. I've fully build this Hulk for production, with Facial Animation, Rig and Muscle simulations. 3DS Max, Zbrush, Mari,
![3D Facial Rig Manager for Maya & 3ds Max by Snappers Systems - Character Rigging Demo Reel - YouTube 3D Facial Rig Manager for Maya & 3ds Max by Snappers Systems - Character Rigging Demo Reel - YouTube](https://i.ytimg.com/vi/C4z_RYApUuQ/hqdefault.jpg)
3D Facial Rig Manager for Maya & 3ds Max by Snappers Systems - Character Rigging Demo Reel - YouTube
CGchannel - Watch Hocus Pocus Studio's VFX breakdown of its CG dragon from atmospheric short The Food Chain, including some interesting 3ds Max muscle and fat systems: https://vimeo.com/345916849 | Facebook
![Anatomically correct muscle rig following the skeleton movement - Animation and Rigging - Blender Artists Community Anatomically correct muscle rig following the skeleton movement - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/5/3/5/535c746010a2d013ccdd7182dbc68d157889b67b.jpeg)